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This is a discussion on Any vps offered in Uk or Australia ? in the VPS & Dedicated forum
Hey greg, do you offer vps located in uk or near australia? ...

  1. #1
    JPC Member
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    Any vps offered in Uk or Australia ?

    Hey greg,
    do you offer vps located in uk or near australia?

  2. #2
    Darth Admin (aka Jag) JPC-Greg's Avatar
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    No, we're just a us based company. No plans to do any uk based nodes yet.
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    Yeah, I know a LOT! Vin DSL's Avatar
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    Kuala Lumpur would be nice! That's near Australia
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  4. #4
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    you have at least got a number of UK based customers though

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    Well i wanted to run a small game server but wow the pings were bad real bad, i guess jpc network not good for gameservers.

  6. #6
    the Windlord Gwaihir's Avatar
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    UK isn't near Australia either. You're looking for two servers?

    JagPC network looks fine to me. When I run traces I'm not seeing any delays inside it or on its direct borders. However, there's a lot of internet between it and UK or Australia based gamers.
    Regards,

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    Friendly rainboy's Avatar
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    I always wonder how people calculated the ping without installing software on a box and do some real live tests. A ping has the lowest priority on a router and may even be dropped without affecting the other services on the machine you connect too. in other words, a ping could be awful while pages load fast.

    Gaming is another thing though, and the best thing is to have the server in a datacenter real near, and certainly not use transatlantic connections if you want to keep the pings low <40ms also its a different industry as webhosting. A dedicated server would be advisable, not a VPS (but maybe JPC will disagree on that, but from my point of view its not really suitable for Game servers, as they then need to many resources).

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    Quote Originally Posted by rainboy
    I always wonder how people calculated the ping without installing software on a box and do some real live tests. A ping has the lowest priority on a router and may even be dropped without affecting the other services on the machine you connect too. in other words, a ping could be awful while pages load fast.

    Gaming is another thing though, and the best thing is to have the server in a datacenter real near, and certainly not use transatlantic connections if you want to keep the pings low <40ms also its a different industry as webhosting. A dedicated server would be advisable, not a VPS (but maybe JPC will disagree on that, but from my point of view its not really suitable for Game servers, as they then need to many resources).

    There are game servers that run can run on p2 64 mb ram without any issue, so forget resources cause i know which game needs approx. how much as i have been a game server junkie all my life, and i calculated ping with server running and asked not one but 2 people to ping it and go on it and it lagged.

    Anyways

  9. #9
    Friendly rainboy's Avatar
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    sorry but a VPS technology is not only about memory and cpu as on a dedicated box, but is shared, meaning you get cycles of cpu power, which is different as from any dedicated server which makes it in my opinion not really suitable as a game server, but of course you are free to try... Game On

  10. #10
    the Windlord Gwaihir's Avatar
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    I don't think they 'calculate', Patrick. I think they're getting a first impression. Seeing figures of about 115-140ms where gamers like 25-40, that impression is all that's needed to confirm what most already know: for gamers, earth / the net is still big. You can't place your server just anywhere.

    With net neutrality just voted off in the US, I guess we're going to learn a lot about those priorities in the next few years. But so far, so what if it is the lowest priority and 'real' requests might work out better? If the ping is handled way slow, that still tells you one or more routers / connections along the way is being run to close to its limits for comfort, no? Then a traceroute (which to my knowledge is just a series of pings) can tell you where that hiccup is so you can alert folk about it. Just measuring the total time cannot. If you need more serious statistics, you're better off buying them form one of the specialised firms anyway, as they'll allways have more raw data to work with than you can ever generate yourself.
    Regards,

    Wim Heemskerk
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  11. #11
    Friendly rainboy's Avatar
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    Gwaihir, you are probably right that such a router would be overloaded with requests and therefor dropping packages, however this can be a hop between the servers and not necessarily being JPC's server at all. Indeed a traceroute would give some more information about this,

    However traceroute is not just a ping, well at least depending from which platform you issue the traceroute (its depending on the icmp type it returns), also a traceroute will never guarantee you that the next package will take the exact same route. (however usually it will)

    It seems some people are indeed able to run gameservers on VPS servers, but most i found where having just a few slots. I would go for a dedicated solution with a company which is specialist in gaming servers. But would love to hear from other people that a VPS could handle it just fine, and how much concurrent users they have online.

    Kindest regards,
    Patrick

  12. #12
    Community Leader jason's Avatar
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    As Patrick said, a VPS does not equal a low-end PC dedicated to running a game server. With the PC, (just about) everything that the computer does is dedicated to the game. With VPS, as Patrick already mentioned, you are sharing the equivalent of 4 processors among every user on the machine. Each processor can still only do one operation at a time, so even though in all other ways the VPS looks like a lower-end dedicated machine, it is still a shared machine.

    Another factor with VPS vs. lowend PC is network resources. With VPS servers there are two options: uncapped low-speed data transfer or capped full-speed transfer. If you go for the uncapped option, you are limited to 1 or 2Mbps per second. If you have several users connecting at once this will become a serious bottleneck. Even with the uncapped option, you have to share the resources of probably 2 network cards (or ~200Mbps) with all other users of that shared machine.

    As everyone else already stated, the best bet for a gaming server is a dedicated box on a network close to your users.

    --Jason
    Jason Pitoniak
    Interbrite Communications
    www.interbrite.com www.kodiakskorner.com

  13. #13
    Darth Admin (aka Jag) JPC-Greg's Avatar
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    Of course we could just setup a few free jag run game servers for all to use.... whats your gaming preferencese? Would be nice to organize a staff vs client tournament from time to time .
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  14. #14
    Darth Admin (aka Jag) JPC-Greg's Avatar
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    if that last remark actually intrigues some people we can fire up a seperate thread about that.
    Greg L. | Chief Executive Officer
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  15. #15
    Ron
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    I've never gamed over the internet. What kind of games are you playing that would be multi-player? Shoot-em ups? War battles?

    Would *cough* anyone *cough* have an advatage with internet latency issues? How about advantages of a 15Mbit connection? I'm all for technological superiority for my forces.

    Care to play a nice game of chess?

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